TNM116 · 6 credits · Advanced level (A1N) · Informationsteknologi, Datateknik, Medieteknik
eXtended Reality (XR) - Principles and Programming
Active · next start HT 2026
71%
passed the latest regular sitting
MUN1 · 16 Jan 2026 · 7 students
88%
passed the regular sittings, all sittings over the last 5 years
MUN1 · 16 students
Part of 8 programmes
- Master of Science in Computer Science and Engineering
- Master of Science in Information Technology
- Master of Science in Biomedical Engineering
- Master of Science in Media Technology and Engineering
- Master of Science in Computer Science and Software Engineering
- Master of Science in Applied Physics and Electrical Engineering - International
- Master of Science in Applied Physics and Electrical Engineering
- Master's Programme in Computer Science
Other module
MUN1 Oral examination
- 5
- 4
- 3
- U
Main rounds
88% passed · 16 students
- 71%7
- 100%9
Later rounds
No sittings with at least 5 students.
- Get 4 or 5: 50% (16 students)
Show small sittings (1)
Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.
- 100%1
Other modules
Partial exams, hand-ins and labs. They are not part of the figures at the top.
Hand-in or lab
LAB1 Laborations
- G
No sittings with at least 5 students.
Show small sittings (11)
Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.
- 100%1
- 100%1
- 100%2
- 100%1
- 100%2
- 100%2
- 100%1
- 100%1
- 100%2
- 100%2
- 100%4
About the course
Aim
The aim of the course is for the student to gain insights in XR, VR, AR and other related principles, how they are used and how they can be implemented and utillized. They should also learn to analyze needs and challenges and learn how to apply theories and principles to realize effective immersive user interfaces and interaction.
After finishing this course the student should be able to
- present the principles of XR with respect tohuman factors such as perception, social aspects and gendervisual and multisensory display systems, tracking and other interaction equipmentegocentric interaction and hapticsaudio and audio interaction
- implement interactive, immersive applications
Content
The course covers a wide range of aspects associated with eXtended Reality (XR), a collective term for immersive applications with virtual content, such as virtual reality (VR), augmented reality (AR), mixed reality (MR) and augmented virtuality. We cover display systems and their principles, from desktop to large-scale VR theaters and domes, principles for effective implementation, methods for interaction and how sound and touch are used to create a convincing and useful immersive environment for a range of different applications.
- Examiner
- Karljohan Lundin Palmerius
- Scheduled hours
- 29 h
- Main field of study
- Informationsteknologi, Datateknik, Medieteknik