Tentalabbet

TNM116 · 6 credits · Advanced level (A1N) · Informationsteknologi, Datateknik, Medieteknik

eXtended Reality (XR) - Principles and Programming

Active · next start HT 2026

71%

passed the latest regular sitting

MUN1 · 16 Jan 2026 · 7 students

88%

passed the regular sittings, all sittings over the last 5 years

MUN1 · 16 students

Part of 8 programmes

Other module

MUN1 Oral examination

  • 5
  • 4
  • 3
  • U

Main rounds

88% passed · 16 students

  • 71%7
  • 100%9

Later rounds

No sittings with at least 5 students.

  • Get 4 or 5: 50% (16 students)
Show small sittings (1)

Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.

  • 100%1

Other modules

Partial exams, hand-ins and labs. They are not part of the figures at the top.

Hand-in or lab

LAB1 Laborations

  • G

No sittings with at least 5 students.

Show small sittings (11)

Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.

  • 100%1
  • 100%1
  • 100%2
  • 100%1
  • 100%2
  • 100%2
  • 100%1
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  • 100%4

About the course

Aim

The aim of the course is for the student to gain insights in XR, VR, AR and other related principles, how they are used and how they can be implemented and utillized. They should also learn to analyze needs and challenges and learn how to apply theories and principles to realize effective immersive user interfaces and interaction.

After finishing this course the student should be able to

  • present the principles of XR with respect tohuman factors such as perception, social aspects and gendervisual and multisensory display systems, tracking and other interaction equipmentegocentric interaction and hapticsaudio and audio interaction
  • implement interactive, immersive applications

Content

The course covers a wide range of aspects associated with eXtended Reality (XR), a collective term for immersive applications with virtual content, such as virtual reality (VR), augmented reality (AR), mixed reality (MR) and augmented virtuality. We cover display systems and their principles, from desktop to large-scale VR theaters and domes, principles for effective implementation, methods for interaction and how sound and touch are used to create a convincing and useful immersive environment for a range of different applications.

Examiner
Karljohan Lundin Palmerius
Scheduled hours
29 h
Main field of study
Informationsteknologi, Datateknik, Medieteknik
Syllabus on Studieinfo ↗