Tentalabbet

TDDE36 · 12 credits · Basic level (G1N) · Grafisk design och kommunikation

User Experience and Interaction Design

Active · next start VT 2027

100%

passed the latest regular sitting

PRA3 · 26 Jun 2026 · 59 students

100%

passed the regular sittings, all sittings over the last 5 years

PRA3 · 124 students

This module only reports passing results, so the pass rate does not show how many did not pass.

Part of 1 programme

Hand-in or lab

PRA3 Group assignment

  • G

Main rounds

100% passed · 124 students

  • 100%59
  • 100%65

Later rounds

No sittings with at least 5 students.

    Other modules

    Partial exams, hand-ins and labs. They are not part of the figures at the top.

    Hand-in or lab

    PRA1 Research work

    • G

    Main rounds

    100% passed · 162 students

    • 100%59
    • 100%41
    • 100%62

    Later rounds

    100% passed · 15 students

    • 100%15
    • Pass a later round: 100% (15 students), compared with 100% (162 students) on the ordinary exam
    Show small sittings (1)

    Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.

    • 100%1

    Hand-in or lab

    PRA2 Design work

    • G

    Main rounds

    100% passed · 162 students

    • 100%59
    • 100%41
    • 100%62

    Later rounds

    100% passed · 15 students

    • 100%15
    • Pass a later round: 100% (15 students), compared with 100% (162 students) on the ordinary exam
    Show small sittings (1)

    Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.

    • 100%1

    Hand-in or lab

    UPG7 Design method

    • 5
    • 4
    • 3
    • U

    Main rounds

    98% passed · 163 students

    • 100%56
    • 98%47
    • 97%60

    Later rounds

    90% passed · 10 students

    • 90%10
    • Pass a later round: 90% (10 students), compared with 98% (163 students) on the ordinary exam
    • Get 4 or 5: 38% (173 students)
    Show small sittings (6)

    Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.

    • 100%1
    • 100%1
    • 100%1
    • 100%2
    • 100%1
    • 100%1

    Hand-in or lab

    UPG6 Research method

    • 5
    • 4
    • 3
    • U

    Main rounds

    99% passed · 111 students

    • 98%54
    • 100%57

    Later rounds

    100% passed · 57 students

    • 100%57
    • Pass a later round: 100% (57 students), compared with 99% (111 students) on the ordinary exam
    • Get 4 or 5: 65% (168 students)
    Show small sittings (5)

    Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.

    • 100%1
    • 100%1
    • 100%2
    • 100%1
    • 100%4

    Hand-in or lab

    UPG8 Individual assignments

    • 5
    • 4
    • 3

    Main rounds

    100% passed · 113 students

    • 100%53
    • 100%60

    Later rounds

    100% passed · 5 students

    • 100%5
    • Pass a later round: 100% (5 students), compared with 100% (113 students) on the ordinary exam
    • Get 4 or 5: 67% (118 students)
    Show small sittings (1)

    Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.

    • 100%3

    About the course

    Aim

    This course is about how to study and evaluate user experience (UX), and how to conduct human-centred design of interactive products and services (interaction design). The overarching aim of the course is that the participant will to develop knowledge in basic user experience research and evaluation methods (qualitative and quantitative), as well as interaction design methods.

    The student shall after the course be able to:

    • Use and account for basic qualitative user research methods.
    • Use and account for basic quantitive user experience testing methods.
    • Ideate and sketch interaction design concept proposals, assess them, and make a convincing argument for one proposal based on user research results.
    • Sketch, develop and present interaction design prototypes.
    • Conduct and account for a user experience evaluation of interaction design prototypes.
    • Assess user research and evaluations with respect to scientific criteria.
    • Review interaction design projects with respect to societal and ethical aspects, as for example research ethics, gender, and sustainability.

    Content

    Skills: Conducting an interaction design process with customer and user perspectives. Designing well-functioning interactive products and services. Researching and evaluating user experience.

    Subjects: Fundamental concepts in human–computer interaction. Design principles and guidelines for user interfaces. Prototyping of interactive products and services. User research methods. Design methods. Different kinds of user interfaces. User experience and usability evaluation methods.

    Technologies: Prototyping tools for development of interactive products and services. Interaction technologies.

    Examiner
    Mattias Arvola
    Scheduled hours
    120 h
    Main field of study
    Grafisk design och kommunikation
    Syllabus on Studieinfo ↗