Tentalabbet

TSBK11 · 6 credits · Basic level (G2F) · Datateknik

Fundamental Computer Graphics

Active · next start VT 2027

100%

passed the latest ordinary exam

TEN1 · 9 Mar 2026 · 14 students

100%

passed the ordinary exams, all sittings over the last 5 years

TEN1 · 30 students

0%

Harder than 0% of courses at basic level

Compared with 874 courses at the same level, ordinary exams over the last three academic years. 30 students.

Part of 1 programme

Exam

TEN1 Written examination

  • 5
  • 4
  • 3
  • U

Ordinary exams

100% passed · 30 students

  • 100%14
  • 100%16

Re-exams

81% passed · 31 students

  • 100%6
  • 71%7
  • 100%5
  • 67%6
  • 71%7
  • Pass the re-exam: 81% (31 students), compared with 100% (30 students) on the ordinary exam
  • Get 4 or 5: 62% (61 students)
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Other modules

Partial exams, hand-ins and labs. They are not part of the figures at the top.

Hand-in or lab

PRA1 Project, oral and written examination

  • G

Main rounds

100% passed · 41 students

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  • 100%5
  • 100%24
  • 100%5

Later rounds

No sittings with at least 5 students.

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    Hand-in or lab

    LAB1 Laboratory work

    • G

    Main rounds

    100% passed · 14 students

    • 100%8
    • 100%6

    Later rounds

    100% passed · 6 students

    • 100%6
    • Pass a later round: 100% (6 students), compared with 100% (14 students) on the ordinary exam
    Show small sittings (24)

    Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.

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    About the course

    Aim

    After completing the course, the student should be able to:

    • Goal 1: describe the calculation models used in computer graphics for how a synthetic scene is built.
    • Goal 2: construct synthetic three-dimensional scenes and generate images and animations of these.
    • Goal 3: based on this knowledge, design and implement interactive 3D graphics like simpler virtual worlds, 3D games etc.
    • Goal 4: implement shader programs (programming of graphics processors).

    Content

    The course describes the principles and methods for computer generation of synthetic images, animations and interactive graphics applications.

    Real-time animation with OpenGL 3.2 (or higher version if needed) including shader programming with GLSL. ulkan can be used as a more advanced option.

    Three-dimensional graphics: geometric transformations, projection, perspective.

    Object representation. Light models and shading, Gouraud and Phong shading. Texture mapping. Visible surface detection. Frustum culling, billboards. Animation, basic collision detection.

    Examiner
    Ingemar Ragnemalm
    Scheduled hours
    48 h
    Main field of study
    Datateknik
    Syllabus on Studieinfo ↗