TDDE20 · 6 credits · Advanced level (A1F) · Informationsteknologi, Datateknik, Datavetenskap
Advanced Project Course - Game, App and Web Development
Active · next start HT 2026
100%
passed the latest regular sitting
PRA1 · 21 Jan 2026 · 8 students
100%
passed the regular sittings, all sittings over the last 5 years
PRA1 · 60 students
This module only reports passing results, so the pass rate does not show how many did not pass.
Part of 3 programmes
Hand-in or lab
PRA1 Project
- G
Main rounds
100% passed · 60 students
- 100%8
- 100%5
- 100%5
- 100%5
- 100%5
- 100%5
- 100%6
- 100%11
- 100%10
Later rounds
No sittings with at least 5 students.
Show small sittings (4)
Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.
- 100%4
- 100%4
- 100%4
- 100%4
About the course
Aim
The project should have significant technical level that requires in-depth subject knowledge in game, web and/or app development, should be carried out in a professional manner, and should develop and consolidate the participants' skills in the following areas:
- Analyze and structure problems.
- Apply knowledge and methods from a wide range of previous courses.
- Independently acquire new knowledge, as required by the project.
- Integrate knowledge from many disciplines and apply them in new contexts.
- Formulate a requirement specification for the project based on a project directive and thereby assess the feasibility of the project in terms of technical solutions and available resources.
- Present the project results for the client as well as for other students, which can not be presumed to be specialists in the techniques used.
- Actively contribute to a well functioning project group.
- Demonstrate the ability to lead the project work with the support of a project model, and with limited access to tutoring resources.
- Plan, implement and monitor a project.
The result of the project word should:
- Attain high technical quality and be based on modern knowledge and practices in the relevant field of technology.
- Be documented in relevant project documents and relevant technical documentation.
- Be presented orally.
- Meet the requirements stated in the specification.
Content
Description of the projects, with project directives, are available on the course website. The projects will be closely linked to either ongoing research within the field of computer science or to companies active in this field. In the course the students will for example develop a small game, app or webb application or a part of a larger such applications - given open, high-level requirements and where a large part of the work is related to exploring non-functional goals such as design, interaction, feedback, motivation, fun, learning, user experience, brand effect, and so forth. This requires experimentation in search of design alternatives and incremental user testing. Students should expect to build several version of parts of the application of which only one is included in the final result. The requirements and the stake holders will change for year to year.
- Examiner
- Erik Berglund
- Scheduled hours
- 64 h
- Main field of study
- Informationsteknologi, Datateknik, Datavetenskap