TDDD57 · 6 credits · Advanced level (A1N) · Informationsteknologi, Datateknik, Datavetenskap, Medieteknik
Physical Interaction and Game Programming
Active · next start VT 2027
100%
passed the latest regular sitting
PRA1 · 17 Apr 2026 · 13 students
100%
passed the regular sittings, all sittings over the last 5 years
PRA1 · 68 students
This module only reports passing results, so the pass rate does not show how many did not pass.
Part of 6 programmes
- Master of Science in Computer Science and Engineering
- Master of Science in Information Technology
- Master of Science in Computer Science and Software Engineering
- Master of Science in Design and Product Development
- Master of Science in Industrial Engineering and Management - International
- Master of Science in Industrial Engineering and Management
Hand-in or lab
PRA1 Project work
- 5
- 4
- 3
Main rounds
100% passed · 68 students
- 100%13
- 100%25
- 100%16
- 100%14
Later rounds
100% passed · 6 students
- 100%6
- Pass a later round: 100% (6 students), compared with 100% (68 students) on the ordinary exam
- Get 4 or 5: 86% (74 students)
Show small sittings (6)
Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.
- 100%2
- 100%1
- 100%2
- 100%1
- 100%1
- 100%1
Other modules
Partial exams, hand-ins and labs. They are not part of the figures at the top.
Hand-in or lab
LAB1 Laboratory work
- G
Main rounds
100% passed · 68 students
- 100%12
- 100%25
- 100%16
- 100%15
Later rounds
100% passed · 6 students
- 100%6
- Pass a later round: 100% (6 students), compared with 100% (68 students) on the ordinary exam
Show small sittings (5)
Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.
- 100%2
- 100%1
- 100%1
- 100%2
- 100%2
About the course
Aim
After the course the student should be able to:
- Design computer games with particular emphasis on the human body as the game controller.
- Describe, evaluate and reflect on different physical interaction techniques, with particular focus on the human body and physical artefacts as the game controller techniques
- Using a game development environment such as Godot, Unitys3D.
Content
Computer games as products are based on the possibilities provided by the game controller. In recent years we have seen an increase in the production of alternative game controllers based on the human body and use of physical artifacts. These technologies not only create new opportunities for interaction, they also create new opportunities for game design.
The focus is on physical interaction and the human body as as the game controller and how it affects the programming and design of computer games and interactive media. These techniques concern the monitoring and of body, head, eye movement, gestures, and even recognition of physical artifacts that are handled by humans.Students will conduct a series of labs that illustrate the programming of such areas as physical interaction in relation to games. Students will then have to develop a small game project in a selected technology focused on physical interaction.
The development will be in game development environments such as Godot or Unity and build games with physical interaction through Mobile AR or ML-based skelletal tracking using webcam.
- Examiner
- Erik Berglund
- Scheduled hours
- 36 h
- Main field of study
- Informationsteknologi, Datateknik, Datavetenskap, Medieteknik