Tentalabbet

769A18 · 6 credits · Advanced level (A1N) · Kognitionsvetenskap

Advanced Interaction Design

Active · next start HT 2026

100%

passed the latest regular sitting

UPG1 · 21 Nov 2025 · 23 students

100%

passed the regular sittings, all sittings over the last 5 years

UPG1 · 75 students

This module only reports passing results, so the pass rate does not show how many did not pass.

Part of 1 programme

Hand-in or lab

UPG1 Group assignment

  • G

Main rounds

100% passed · 75 students

  • 100%23
  • 100%29
  • 100%11
  • 100%12

Later rounds

No sittings with at least 5 students.

    Show small sittings (5)

    Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.

    • 100%1
    • 100%3
    • 100%2
    • 100%3
    • 100%1

    Other modules

    Partial exams, hand-ins and labs. They are not part of the figures at the top.

    Hand-in or lab

    SEM1 Seminar

    • G

    Main rounds

    100% passed · 74 students

    • 100%22
    • 100%29
    • 100%11
    • 100%12

    Later rounds

    No sittings with at least 5 students.

      Show small sittings (6)

      Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.

      • 100%1
      • 100%3
      • 100%2
      • 100%1
      • 100%2
      • 100%1

      Hand-in or lab

      UPG2 Individual assignment

      • A
      • B
      • C
      • D
      • E

      Main rounds

      100% passed · 74 students

      • 100%23
      • 100%29
      • 100%10
      • 100%12

      Later rounds

      No sittings with at least 5 students.

      • Get B or A: 22% (74 students)
      Show small sittings (6)

      Sittings with fewer than 5 students, often credit transfers or special sittings. They are not part of any figure on this page.

      • 100%1
      • 100%3
      • 100%2
      • 100%1
      • 100%3
      • 100%1

      About the course

      Aim

      The student shall after the course be able to:

      • Define purpose, content, and form for digital interactive products and services.
      • Apply methods and techniques at both conceptual design and detailed design levels to define problems and alternative solutions for digital interactive products and services.
      • Give an account of system objectives and analyze design qualities and user experiences for digital interactive products and services.
      • Account for and discuss design decisions based on oral, written, and visual presentations.
      • Formulate design proposals and make decisions in dialogue with different stakeholder groups.
      • Analyze design work with support of interaction design concepts.
      • Identify one's need of further knowledge in interaction design and user experience and develop one's competency in relation to that

      Content

      The course focuses on presenting methods and theories for designing digital interactive products and services. The course mixes theoretical knowledge and approaches with interaction design practices including sketching, prototyping, and testing. Furthermore, the role and responsibility that interaction designers play in society, innovation, and strategy are also discussed in the course

      Examiner
      Johan Blomkvist
      Main field of study
      Kognitionsvetenskap
      Syllabus on Studieinfo ↗